Ever since 3xtreme let us bounce around on a BMX bike, producers and gamers alike have been drooling over the possibilities of the agile little two-wheeler. Oddly enough it took a couple skateboard games to provide the means. Dave Mirra Freestyle BMX uses Thrasher's engine while Activision's Mat Hoffman's Pro BMX takes advantage of the celebrated Tony Hawk engine.What sets Dave Mirra's game apart from Mat Hoffman's? Here's what the folks at Acclaim had to say, 'Dave Mirra Freestyle BMX has a trick modifier that enables the player to do 1,300+ tricks and combos. Hoffman has about 100 default tricks. Dave Mirra and Ryan Nyquist motion-captured all of the moves in our game so they would be authentic to BMX. Hoffman's tricks are animated. Our game also has a unique Skeletal Dynamics Crash System that reacts to the environment so no two crashes are ever alike. Hoffman's game has nothing like it. We have 10 pros and 12 levels while Hoffman's game has eight pros and nine levels.' Sounds good, but is it the whole story?
Aug 27, 2001 Dave Mirra Freestyle BMX 2 does not suffer from any single huge, crippling flaw; rather, a handful of smaller problems plague the game and keep it.
- Dave Mirra Freestyle BMX 2 is a bizarre, energetic, and vibrant new game from Acclaim Max Sports, which casts you as a BMX rider, capable of dozens of insane tricks. A sports title in the same vein as SSX, BMX 2 lets you compete as a real rider, trying to perform as many tricks and stunts as possible within a small amount of time, all the while earning respect points to earn new levels, bikes, and outfits.
- Dave Mirra died in February 2016 after taking his own life in North Carolina. The BMX rider’s suicide was reported as new in 2019 after ABC affiliates began publishing their original stories on.
- 'Remembering Mirra' documents the life, legacy and influence of BMX legend Dave Mirra. April 4, 1974 - February 4, 2016 The full episode, which features dialogue from Steve Swope, Ryan Nyquist.
Having played early versions of both, we noticed a few notable differences as well. In Mirra's trick system the 'X' button is not an accelerator. Instead, it's pressed just before a jump and released at the top for maximum height. In Hoffman's game it's held down as a momentum builder in preparation for the big ramps (similar to Tony Hawk). Needless to say, it took us a few tries to get familiar with the system. That's not to say it's not as intuitive, just different.
Dave Mirra Bmx Game Song
Dave Mirra Bmx Game Song
Mirra's trick modifier is a bright spot in the game. Launch off a ramp or other like object, perform a move, hit the '0' button in flight and tack on a few more. It's intuitive and pretty easy to master on a basic level. Exploiting all the tricks will take some time however. The developers hope it'll keep gamers motivated for the long haul.
Dave Mirra Freestyle Bmx Download
Obviously the biggest question on everyone's mind is: Is it as fluid and intuitive as Tony Hawk's Pro Skater? Unfortunately it's just too darn early to tell. The best we can say is, it's not quite as natural feeling as Mat Hoffman's Pro BMX but it's very competent in its own right.